I love game props.
Sometimes I think it's 1/2 the reason that I want to run a game. I've given out dog-eared, tea-stained maps, treasure cards, fake jems (candy), fake gold and silver (italian wedding candy), and all manner of letters and personal correspondence. It's a lot of work and I don't find the opportunity to do it all that often; but it's always been worth it.
NPC cards (either as sheets with pictures, or actual cards) are a great prop at having your party recognize and remember your NPCs. In the case of NPCs the picture is almost more important than the accompanying stats. The Free RPG Blog posted about their own NPC cards and suggests using pictures of famous people. This works great in a current-day or futuristic campaign, but can be more difficult in a historical or fantasy setting. Still, Hollywood is prolific and so pictures from specific movies can provide a lot of familiar faces (assuming you and your players watch the same movies).
Maps are the last game prop. I've been buying the map packs from WOTC -- in a desperate attempt to stop me from ever having to draw a map again. Despite a way-too-tiny table upon which we game, the map is always popular with players. I know a few players who strongly dislike playing without a map; and I know many of my games have been a severe disappointment I'm sure.
I'm in a number of games (as this site shows), and really only one uses props reguarly. One occasionally has a newsletter; but the other one uses cards for everything, gives out little plastic gems for keeping track of power points, and so on. It's great. In the future, I'm hoping to aim for somewhere in between.
Showing posts with label links. Show all posts
Showing posts with label links. Show all posts
Wednesday, February 11, 2009
Wednesday, March 21, 2007
The Cage
A fantasy game started in the year 121 of factol Hasgar's reign, the characters are all from the same neighborhood in the city of Sigil. They begin adventuring together at a very young age, and the campaign follows their adventures in the city of doors.
The game uses the d20 rule system. Player names are not used in this blog to try and protect their privacy; although I do hope they'll comment.
Back issues and GM handouts can be found in the Sigil game logs pn my website.
Each post for the Cage game will be labeled/tagged Sigil to help players (and I suppose other readers) find the posts related to this game. When an adventure is complete, I'll compile it and add it to the Sigil game logs pn my website.
A fantasy game started in the year 121 of factol Hasgar's reign, the characters are all from the same neighborhood in the city of Sigil. They begin adventuring together at a very young age, and the campaign follows their adventures in the city of doors.
The game uses the d20 rule system. Player names are not used in this blog to try and protect their privacy; although I do hope they'll comment.
Back issues and GM handouts can be found in the Sigil game logs pn my website.
Each post for the Cage game will be labeled/tagged Sigil to help players (and I suppose other readers) find the posts related to this game. When an adventure is complete, I'll compile it and add it to the Sigil game logs pn my website.
FBI-PIO
A speculative-fiction superhero game set in 2032, the characters are all powered FBI agents in a world where magic has returned at the cost of technology. They work for the PIO (Powered Investigations Office) of the FBI in Baltimore, DC. The game began when the characters just emerged from Quantico, and continues to this date some 2 years later.
The game uses the Providence rule system. Player names are not used in this blog to try and protect their privacy; although I do hope they'll comment.
Back issues (with many gaps) and GM handouts can be found in the FBI PIO Case Files on my website.
Each post for the FBI-PIO game will be labeled/tagged FBI-PIO to help players (and I suppose other readers) find the posts related to this game. When a case is complete, I'll compile it and add it to the FBI PIO Case Files on my website.
A speculative-fiction superhero game set in 2032, the characters are all powered FBI agents in a world where magic has returned at the cost of technology. They work for the PIO (Powered Investigations Office) of the FBI in Baltimore, DC. The game began when the characters just emerged from Quantico, and continues to this date some 2 years later.
The game uses the Providence rule system. Player names are not used in this blog to try and protect their privacy; although I do hope they'll comment.
Back issues (with many gaps) and GM handouts can be found in the FBI PIO Case Files on my website.
Each post for the FBI-PIO game will be labeled/tagged FBI-PIO to help players (and I suppose other readers) find the posts related to this game. When a case is complete, I'll compile it and add it to the FBI PIO Case Files on my website.
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