Showing posts with label gamelogs. Show all posts
Showing posts with label gamelogs. Show all posts

Friday, March 20, 2009

Sigil. Session XXXIX
Sunday, December 14th, 2008
4th day, 3rd rule, State of Domiance, 128 YFHR
The day of Dilligance

We have to go to Kurst to fetch Kit (Brother to Corelliala, the crying woman in Blood Gem Park) and Trollan, for the Believer's of the source factol, Ambar Vergrove.

In speaking with Hyzik at the Incantarium, Zoe learns of a Locksmith in New Haven who's interior arch is a one-way gate to Kurst. We need manacles or chains to open it, but Zoe promises not to tell anyone. He can't tell Zoe how to get back.

Hyzik is a raccoon of mystery. He won't tell Zoe who his master might be, refuses to allow her to meet him, and then gives her a gift. The gift is a bracelet. In return for the gift, she is asked to tell the Incantarium all about the device.

Hyzik tells he he's also supposed to convince her to join the Incantarium.

Eki buys rations for the trip. We pray at the Athenium, and get an extra set of masterwork manacles at Zoe's insistence. We then go to the Locksmith's in New Market.

After passing through the portal (the shop keeper pretends to ignore us); we come out in a tangle of razorvine. The air is warm, and it is dark here. To the left, int eh far distance we see the spire. To the right - mountains.

There's a mummified corpse in the center of the razor vine. Near the city wall are more tangles of razor vine. The vine seems centered around a long-dead tree.

We walk around the city wall. The walls are taller than the buildings within.

Along the way a mummified body hanging off the tree and riddled with razor vine speaks to us. His head turns 180 degrees on his neck to face us.

He tells us the city is a trap. They'll let us in, but we won't get out. If you try to leave make sure you have a place to go. You need a definite goal and proof of a place to go back to.

We talk briefly about this, but still approach the gate. The guards let us in without question. They look almost bored. They come out and flank the entry with pikes. We enter. The wall is 30 feet thick with several gates and lots of murder holes. One guard recommends we try the Undead unicorn if were looking for bub.

The place resembles parts of the Hive. A ghetto, like sandstone court. We get barked at. Listening to the gossip, we hear a few familiar names. One cutter called "The Burger". We think he's Torves Giljaff. He use to be an Ather Factol.

Most people are paranoid about the wall watch, and fearful of pressgangs. We see a few "public buildings". A tavern has a plackard of a quartered man.

There's talk of someone called the Baron. The wall watch commander is Baron Yrel Zonthascar. We continue to wander about. We see men wearing amber colored robes. Assuming they are Lovers, we follow them. They are well armed.

We enter the Undead unicorn, leaving the four on the. Inside is a table of Lovers - and Trollan is amongst them. The folk in the door draw weapons and attack Trollan. His group rush to his defense. As do we.

Sigil. Session XXXVI


Saturday, 2 November, 2008


Session XXXVI


2nd night, 3rd rule, state of Dominance, 128 YOFHR


Night of Gluttony


Weather: light rain, picking up with a light wind.


We head back to Grossef's paints, looking for Ludvik. We pas a few contigents of Hard heads going our way. There's an unusual number of people out tonight. The streeds grow more and more crowded as we approach Blood Gem Park. Mercykillers are trying to control the crowds.


There's a sizeable throng of dustmen and dabus in the park -- working to clear the park of the dead. We find Ludvik nealing atop the wall of the park. He joins us, looking somewhat green.


He was attacked by mind rats. We find a quiet spot and use the dust of creation to make a lilly. Narcovi is in the park ranting. Chryseis goes to talk to Narcovi. Narcovi is furious! She is shaking, she's just that mad!


Narcovi charges Chryseis to retrieve the LawShredder. Turns out the LawShredder killed Tenscore just a few hours ago; while Tenscore was returning from delivering the mancatchers. Then the LawShredder had Tenscore's body delivered to the Barracks by sedan chair.


Chryseis returns to us and tells us Narcovi's We leave them alone. The factol was consoling the women in blue. He comes towards u, motioning that he wants to talk. The factol takes Chryseis away for a few minutes.


When she returns, we learn that the Lawshredder's real name is Sugad. He and Trollan were both int eh Godsmen's care. The Godsmen believe both these men are just one step away from ebcoming gods. Trollan believes that the Lady holds him in high regard.


One of their first victims was their sheppard. Chryseis got his files. Trollan the mad grew up in Extasy. He arrived in Sigil six years ago, singing his love. The Dabus brought Trollan to Harbringer house.


Sugat killed for 7 days. Each of the 9 victims was terrified at death. Incidental vidence led the investigators to believe that he was frightened off his last victim by supernatural beings. Sugat comes from Athos and was the ward of an evil wizard. Sugat causes fear, seems know everyone's aximatic essence and can grab someone doing lightning damage.


He needs to commit 13 ritualized murders, using each to gain in power.


Both Sugat and Trollan escaped at the same time. But the Factol doesn't believe they were working together.


With the lilly formed, we return to the tennament and go up to the 4th floor. Seems a mercy killer went through here recently. Eki goes up on the roof and finds two people standing there. They are wearing the light blue and gold robes of hte mages. Hyzik speaks to the male. When he comes back, we learn that he can't come with us. The mages are happy that they've found a new portal.


We say goodbye to Hyzik and use the fabricated lilly. It opens the portal and we go through. It leads to a large rose garden, bursting with life.


We find a blood trail and muddy foot prints. It's really dark. There's only starlight to work by. We follow what little trail there is to an archway leanding out of the garden. Beyond are sewn fields and a pastoral town.


Lanterns are hung off pillars of various heights. The pillars seem randomly placed throughout the fields, and the town. A few houses are even built around pillars. The pillars are hexagonal basalt plynths.


The pillars in the near distance are occupied as a person sits atop each one. A halfling atop a nearby pillar coughs gently, interupting our conversation as we try to figure out where to go. He welcomes us to Extasy. His name is Artimore Far. Eki agrees to bring him some local ale when we pass back this way.


As we wander into town, another halfling stops. When he sees us he tries to run away. Eki catches him, and eventually we learn that his name is Gander. He's president of the welcoming committee. He's running to inform the twon that two bodies have been found. One was in the hall behind Melissa's house and the other is at the inn of the Impulsive Dabus. Revelhold run by Madame Pelani.


A woman we pass later informs us that the Dark Hunter has instigated a curfew.


Eki encounters a modron. It tells us that its command unit was injured. It asks us to follow it. It leads us to a cubed shaped quadron splayed on the ground. It's been sliced apart with six cut marks. We search the area and find a note pinned to the eyelid of the quadron. We find three partially consumed nut shells.


As we're looking about, a large sineous silver hound pads up to us and howels. We are quickly surrounded by more hounds. After a bit the Dark Hunter arrives. We learn from him that three more have died in similar fashion.


We inform him of the Lawshredder and his intent. We head to the temple district, leaving the modrons behind. There we meet Anjoliva and Evane. They are headed to the Temple of the Beloved. They are Lovers. We patrol the ground. Zoe catches the smell of woodsmoke in the air. Eki spots the fire on the second floor and calls out to warn those inside.

Sigil. Session XXXV


Saturday, 11 October, 2008


Session XXXV


2nd night, 3rd rule, state of Dominance, 128 YOFHR


Night of Gluttony


Weather: light rain, picking up with a light wind.


Logu's bathpowder is behind the temple of Corellian, wheras Grossif's paints is a bit closer along Doomguard walk. We head to Grossif's paints.


There's a fair bit of traffic around Blood Gem park - even for this time of night. The Lovers have taken over the park. Locals who used the park as a neutral meeting ground (the region is home to many nasty nature deities including the savage hunters). Chaositech's are also in teh area, which is only adding to the madness. The LOvers are beign harrassed. One group is having handfuls of drek thrown at them. The hard heads are hard pressed to keep the peace.


In the center of the street a cultist is arguing with his sister. She wants him to return to Extasy with her. He believes the Lady loves him and will hear no ill of Trollan, who is still out there - converting locals.


Ekikos finds the warehouse. We head slowly down the alley to find it occupied by a young Tiefling female. She's trying ot paint in the rain. She's painting the Lady! She sees us and loosk weary. When asked, Zoe doesn't think she's seen the Lawshredder, but then again seh's a chaositech, so it's hard to tell.


Zoe and Hyzik wander off to look around the building. Cryseis and Ekikos knock. The door opens and Grossef runs out screaming about the graffiti on his walls. Eventually he speaks to Cryseis and Ekikos, admitting that this is his shop, but then he runs down the street looking for a hard head or the watch to report the graffitti and demand that something be done about it. A young lad ends up andwering Chrseis' questions. He's Grossef's assistant.


Eki hears something on the second floor. When he goes to investigate, he sees the Lawshredder. He yells to Chryseis that the Lawshredder was trying to sneak across the beams over Chryseis' head.


Zoe is outside and sees someone race by the window. Hyzik helps her get up to the ledge. She tries to open the lock and fails.


Eki follows the Lawshredder and tries to confront him, yelling all the while. The Lawshredder escapes via an open window, and Eki follows him across rooftops. Outside, Chryseis follows on the ground, and meets up with Zoe and Hyzik.


Zoe attacks him with her wilder powers while Chryseis runs to find the Hard heads she saw earlier.


After a mighty chase, the Lawshredder escapes through a newfound portal just at the junction of the chimney and the building of a tennament. Zoe is up on the aquaduct, when it happens.


The Lovers start chanting. Near the end of their ritual, the Lady appears! She floats down the street and enters Blood Gem Park. Wherever her shadow touches, the Lovers are ripped assunder. She passes serenely in, then disappears.


After her passing, there is only the sound of a woman wailing. The woman runs into the park and cradles the body of a young man.


Cryseis asks Hyzik to look at the portal. Eki and Chryseis barge into the tennament and demand to get to the roof. Hyzik is able to determine that the portal key is a white lilly. He says it leads to a flower garden.


They all come back down to street level. Chryseis sends a runner with information to the Barracks to speak with Narcovi. As she's organizing the remaining Hard heads, the Godsman's factol comes to Blood Gem Park. They are sickened by the sight.


Dabus have arrived and begin cleaning up the blood.


Zoe gives the factol her winskin to clean his mouth. Chrysis and the factol speak briefly.


We try the friendly fiend, awaking him -- to his displeasure; but he doesn't carry living keys. He suggests we try the temple district for a white lilly.

Sigil. Session XXXIV


Saturday, 27 September


Session XXXIV


1st nigth, 3rd rule, State of Dominance, 128 YOFHR


Weather: light rain, picking up with a light wind.


Ekikos is hurrying back home from the gymnasium.


Ludvik's strange experiences continue. He sees reflections of other places in the armour and steins at the bar. His sister's eyes are looking back at him.


Chryseis leaves the barricks and goes to liberty hall tavern. Bells announce the hour of antipeak. Then, something moves to her left in the shadows. A silohette of brickwork seems to move towards her. It's the lawshredder, and he attacks.


Chryseis leads the lawshredder towards the light, he tries to bluff with an attack, then tries to trip her, and fails. Cyrseis continues to edge towards the tavern, and blows her wistle. The bells are ringing loud for anti-peak; and the wistle cannot pierce their din.


Ekikos sees the fight in the light, and starts to run.


Ludvik hears something, and we go outside to see what's going on.


Zoe and the Lawshredder engage in psionic battle. He stumbles and she fires lightnigng against him.


The Lawshredder attacks Chryseis, cutting off part of hte sheild and tears into Chryseis's shoulder. The resonance from the blade starts to shake her from within. He pulls out his blade and attacks again.


Chryseis heals herself and continues edging towards the tavern.


Ludvik draws his sword and engages the lawshredder, stabbing him in the shoulder.


Ekikos arrives.


Zoe fails to keep the lawshredder down in the psyionic battle, but strikes him again with lightning.


The Lawshredder starts laughing insanly and dancing around Ludvik. He sings: "I am the howling winds, the swirling pandamonium, I am chaos. I am death."


Everyone is hit with chaos. Ludivik is confused. We feel the Lawshredder's pain, suffering more and more as the Lawshredder heals.


Ekikos grapples the Lawshredder, but is unable to maintain the hold as the Lawshredder wriggles free.


Chryseis steps back and heals herself.


Ludvik steps back and fires two arrows at the Lawshredder. Both hit.


Ekikos grapples him again, and again the Lawshredder wriggles free.


Zoe again strikes the Lawshredder with electricity.


Chryseis flanks and stabs the Lawshredder, but the tip catches in his armour and doesn't strike deeply.


The Lawshredder stumbles back, as the Harmonium guards pour into the scen.


The Lawshredder disappears; we believe he's within 4-5 city blocks.


Chryseis gives order and the squads fan out with hounds to try and trace the scent. Ekikos climbs up on a roof to get a better view. He climbs back down when Narcovi arrives. Narcovi starts interrogating everyone. She's pissed. Then the factol shows up. We go with him and meet his wife, Hope - a beautiful woman who is the facton's spiritual leader.


We answer as many questions as we can. We learn that the Lawshredder is an athasian.


Come morning the Lawshredder's not been found. The Hardheads even used divination, but have had no luck.


Zo gets a lot of sleep on the way back.


2nd Day, 3rd Rule, State of Dominance, 128 YOFHR


Weather: Light drizzle.


Ismine calls the petitionners forward for Linni's funeral. A lot of Godsmen show up. The Athenium isn't large enough to hold everyone. Many congregate ont ehs tairs and around the well.


Ismine has used prior funds to purhcase bread and it is handed out to those attending. The gods are invoked, prayser are said. The insense is lit and Prioress Ismine speaks as a friend of Linni. Afterwards the dress is taken down from teh wall of the temple and it leads the procession to the Mortuary. Women follow. Lini is enterred at Ellisium and then the procession goes home.


When Ludvik returns home, Hinrik is in the forge talking amicably with CryFalcon. He heard about the attack. Ludvik agress to walk with CryFalcon and they go off.


Narcovi found an inatact bronze disk and metal rod at the site of the fight last night. The white powder found at the previous murder scen was taulk. The Lawshredder is the source of a lot of gossip around the city. We learn that three warehouses stalk taulk; they will be investigated.


P3, Logu's path powder (close to teh Armoury) and Grossip's paints (also int eh lwer ward).


CryFalcon found another witness to Linni's murder. Baskkix 3 fingers. He picked Linni's possessions while high on bub. He gave CryFalcon what he found. Cryfalcon asks that Ludvik return Linni's possessions to the priori. Baskix also provided a peacock feather quill. Cryfalcon hopes to divine the Lawshredder's location using the quill. CryFalcon gives Ludvik a gift and then departs for the Lady's Ward to find further clues to the Lawshredder's location.


Hyzik comes to visit and we chat. He introduces Zoe to the Wayfarer inn; it's a tavern in the lowar ward that's filthy with portals. Go inside, buy a drink, flip a gold coin in the air and you're in teh Clerk's ward. The tavern's in the Dwarven neighbourhood. Zoe accompanys him there, sees how it's done, then heads home.


Chryseis requisions something for protection against the forces of Chaos. Tenscore arrives a bit later with a scroll of protection from Chaos and a mancatcher. She also gets a potion to see invisibility or darkness or something. She's told it lasts for 1/2 an hour.


At dusk we meet up with Hyzik at the well.

Sigil. Session XXXII

Saturday, 30 August, 2008


Session XXXII


7th day, Center rule, State of Dominance, 127 FHR


Day of Humility (Continued)


Chryseis is doing paperwork in the barracks when she hears the Narcovi is on her way.


Ekikos is working on his fetish


Ludvik, Zozime, and Eliath are in the Hive, travelling to the site of the second murder.


Ludvik, Eliath and I visited a faction barracks where a Tiefling named Quari the ancient, and a hafling named Defiant Mumrot live. According to Mumrot, the killer turned into a mephit and flew away when startled. Quari says Mumrot was drunk. Mumrot describes the attacker was as tall as Ludvik, with red hair, and wearing a red or green vest. His tale grows grander with each telling.


After some searching, I find a bloody quill in the haystack. Ludvik examines the window for damage, or blood. He sees that the slidebar has scratchmarks at the meet-point; the window might have been forced open at some time. On the floor is a powdery residue. It's some kind of fine grain sand (ground down mineral maybe). It smells burnt. It's very soft and touching it reduces it to ash. Eliath and I part company here. Ludivik and I return to the hard-head barracks to update Chryseis on our news and show her the things we gathered.


In the garrison, Chryseis is waiting for Measure III Narcovi to arrive. When Measure III Narcovi does arrive, Chryseis is called out into the grand hall, where Measure III Narcovi gives he a field-promotion for her great work on this case. Now, Notary IV Chryseis, stands at attention and listens while Narcovi lectures the gathered on the proper drive and verve that a hardhead should have. Narcovi is an empassioned speaker. She says that she wants to reward Chryseis' ability that there are no limits to the job. Once done, she takes Chryseis to the records room to review the evidence that Chryseis had collected and compairs it with the evidence from 7 years ago.


At the barracks, Chryseis informs us that the first murder was of Favor, Believers, on blood boil street in the lower ward. There a note was found on the body. Ludvik identifies the watermark on the paper as coming from the Lady's ward business of Pembrum's Parchment and papers. They're not far from the city courts. When we get there we realize it's the same bunkhouse as where we found Eliath living under an assumed name. Chryseis speaks briefly with the landlady about the murder. As she does, I notice the Dabus at the end of the street. They're acting like they are cleaning out the drain near the edge of the city, but they have no tools and the drains are running well. I call out good-morning when they pass, and one waves back!


We learn from the landlady (Elteva) that Old favor was a kind soul. He was retired, and liked to play backgammon. The door to his room appears to have been either bashed or forced in. The front door may have been open. Elteva admits that, while it is supposed to remain locked, some of the tennants here are not as careful with it as they should be. We search the room. It's been well cleaned, and finding anything is difficult. There are small shiny bits of metal in between two bricks in the wall against which the cot rests. The shiny bits, once extracted, seem to be very delicate and slightly melted (but otherwise featureless) brass disks and small iron rods. They crumble into dust when touched. We manage to get a few pieces into a twist of paper.


Chryseis and I go to visit the Friendly fiend while Ludvik stays for tea. The friendly fiend, friendly as ever, invites us in for tea and cakes. He itendifies the nutshells as material components for a confusion spell. But what we found was not reduced to ash. He believes that we're dealing with some sort of ritual/edrich magic, not arcane magic. The sale of bronze disk and nail-sized iron rods are restricted by code. They are arcane ingredients to befuddle the mind and induce madness. We also learn that ritual magic is often foor the long-lived. The rituals using these goods definitely have a chaotic bent. He identiies the black sand as powdered onyx, which is related to death. Chryseis summizes that the murders are focused on murder/death/chaos. The first murder was for insanity, the second for a circle of death, and the third for confusion. She posits that these murders are to some dark god; much like Torranna the Grey served in our adventure with the Citadel of Fire and missing barmies.


As we're talking, a 5 1/2-foot tall half-elf enteres. He's dressed in Amber colored robes with a silver laminay scarf and silver hair. He asks politely for directions to Blood Gem park. He is also prominently wearing a pendant that depicts a stylized version of the .. um ... city of Sigil's seal. The Friendly fiend tries to disuade the young male from wearing the pendant in the city, as it will attract much unwanted attention. But he is steadfast in his belief that the pendant is a good thing. He acts like a bespotted human!


We learn from the Friendly Fiend that there have been several arrivals recently, all founding a religion dedicated the The Lady. They call themselves the "Lovers of the Lady". It's a bit hard to believe.


Ludvik stayed with Eltiva and had tea. From her he learned that Old Favor was cloven in two by one long bloody gash. There was blood everywhere. There was some jibberish scribbled on a piece of parchment on the body. Something about law trembling where chaos rules. Old favor said he worked for the factol and cared for the barmies as some sort of caretaker.


In return for the lore, we tell the Friendly Fiend about our adventures in BiTopia.


As we leave, we meet up with Ludvik and decide to head to Blood Gem park to see what's going on. We catch sight of the barmy half-elf buying some kind of scented candle from a worried merchant. Chryseis manages to trade a coin with him, and learns that the barmie is from .... Unfortunately, not far from the quickly-closing merchant, we found the barmie. He'd gathered a crowd with his attire, and the crowd was not happy.


We defended the barmie and we learn that he follows Trolen, the prophet, the belover. Trolen was in Extacy yesterday. He then heads out to Blood Gem park. A dabus arrives to brush the area clean. He bumps into Cryseis and acts like we're not there.


Chryseis headed back to Crossguard and the garrison to report what we've learned. Ludvik and I meanwhile went on to Blood Gem park. We see a portal open int eh door of a nearby tennament. A half-elven woamn stepped out. These visitors are creating quite the interst. There are 15 or so gathered in the park. Most of them are human, some elves and a few Asimar. All are dressed the same. Some are begging, some are prophetizing. The prophetizers are also dodging thrown items. Many have small gifts of candy, scented candles, even flowers.


We watch for a time. The hardheads are around watching and trying to stop a riot from happening. Most of the spectators seem divided into either a group intent on driving the Lovers away (or at least silencing them), and the others half waiting for the Lady to arrive. I escort a raccoon or two out of the park, but other than that - we're nothing more than spectators. I half want to stay and see if She does show up. Then again, even my curiosity's not that strong.


Back at the barracks, Chryseis learns from Ismine about Dirk's murder. A dwarf named Caldorn ordered a masterwork Dwarven blade to be made. It seems the blade was stolen then used to kill Dirk. Chryseis writes a note for Narcovi to explain all she's learned thus far.


The next day Chryseis is visited by Narcovi's assistant (Tenskor). There's been another murder. This time it's in the Lady's Ward in the city court. A govenor was killed in the study.

Sigil. Session XXXIII


Saturday, 15 September


Session XXXIII


1st day, 3rd rule, State of Dominance, 128 FHR


Day of Chastity


Weather: light rain, picking up with a light wind.


The dabus are painting hte tennament across the way, but they have no paint and their cans are empty!


Tenskor reprots that the govenor (a minor clerk) bled out over a pile of parchment. It's not so much who was killed, but where he was killed atha will make tongues wag. Tenskore doesn't beleive that this one can be hushed up.


Zoe spent the night at a beggar's firend's house - a coal skutter. When she wakes there's root stew to share and his wife is making bread. Z helps out where she can in the house to repay for the night and what food she eats.


Chryseis visits Hinrik's forge, but Ludvik isn't up yet. It's just after daybreak. Nestor is working the bellows at the forge. Chryseis leaves a message with Nestor and returns to the Athenium about the time that Ismine gets up.


Ludvik is awoken by a repetitive dripping sound. It's the rain. He gets up and dresses quickly.


Zoe makes her way back to crossguard.


Ludvik's father, Hinrik, is puttering around in the kitchen. He offers his son cheese for breakfast. Ludvik learns that the foundry is taking all the coal that comes in, sending prices through the roof.


A boy hammers a long parchment to Finash's corner post (after paying for the right). The sign draws a crowd. Seems the Believers of the Source are seeking workers to build the funicular track around Sigil.


Ludvik enters the shop. Yougros and Nestor are there and Nestor passes along Chryseis' message and not much else. Ludvik heads to the temple to see what's up.


Zo attends the woman's service at the temple first thing in the morning.


We all meet up on the temple's stairs and compare information. Chryseis learns that the quill is not magical. We take the quill to Wingar to get his opinion of it. He says it's expensive and suggests we try asking about it at the various magic shops in town.


We head out to Untra's Arcana in the Lady's ward. Along the way we pass Petitionner's square. The square is filled with a crowd here to watch an execution. The execution is Kriton, who kills by strangling the victims with his own chains. We don't stop to watch the demon at his work.


Ludivik directs us to Untra's Arcana. The shop smells of insense and fresh paper. One wall is a scroll case. Another wall holds stacks of paper. The clerk admits it's mostly for show. There's nothing arcanely special about the shop or its contents that Chryseis can see. The cler denys selling magical components or the quills.


We spot the type of paper used by the murderer in the shop. The clerk says that particular paper is more for missives and personal correspondance than tomes. When asked, the clerk recognized a general description of the law shredder. He says the man was effite but became abusive when he learned the price of hte paper. He bought 13 sheets and left. That was 4-6 days ago. The clerk checks his records and finds that on the 2nd day, 2nd rule, 12.5 x 8" 50 ml sheets were sold for 6g5s rings.


We go to visit the friendly fiend to have him identfy the black dust we found at the last muder scene. He suggests we try the Dwaren Gem exchange for the opal dust. We meet the Fiend's assistant. Belaca - a raven winged humanoid with firy eyes ina white shift. She's enthalling and does all of the Fiend's cooking. She's also very shy and demure.


Ludvik waits outside. Zoe gives Ludvik the Fiend's regard.


We head to the Wizard's mark in the Shattered Temple district. A fiend (8' tall insect-like carapace, lots of pointy edges and mandibles) and a thiefling have set up a stall. They are recruiting for the Tenari for the Blood War. Such recruitment drives are not uncommon in Sigil. The big one in back is known as Amerin (Stuttering Amerian to be specific). He is known to recruit for both sides.


The Wizard's mark is an eclectic and cluttered shop. A male elf with silver hair and a slight limp approaches us. He seems ageless and is very slender. The shop sells the quills. Says someone came in and stoll about 13 quills from the jar in which they were stored. After Chryseis leaves, Ludivk confirms that the shop sells the various spell components we've found at the murder sites. Seems they too were stolen aroudn the 1st or 2nd of last week. The clerk adds to our general description of the law shredder.


Back at the garrison, Chryseis learns that there was a white powder fond at the murder scene. Ludvik learns that the talk of the day is about the murders. There are lots of comparisons circling about the similarity between these murders and those of the lawshredder some 7 years ago.Rumors are circulating about a Harmonium task force acting under the belief that the lawshredder has returned.


A gaggle of govenor clerks say they saw the body before it was removed. The dabus came in immediately to clean up the mess, and they were still there 8 hours later! As Ludivk is travelling from place to place, he thought he saw the crazy-haired man in the window's reflection. He turns, but hte man is not there. He pulls out his dagger and looks into the reflcetion. Beyond the govenors he sees a darkened street and the city Barracks. He heads there.


Near the singing fountain he sends a message to Chryseis by astral streeker. At the barracks he pulls out the dagger and calls on Svanna for help. In the reflection of the dagger he sees a nearb clocktower - it's showing the time of 3h past antipeak. He hears Svanna's vice. Her words are jumbled. Sougad's is out. She let him out. He's not supposed to be out. He's hunting. You're in danger. Avour said we were never supposed to talk to him. Svanna has seen a lot of people getting hurt. You can see so much through the windows.


An ebondy skinned man is red armour falls with 5 cuts across the chest.


Trolan got out. She let them out. Favor left. Things are changing. The house may no longer be safe. Ludvik promises to find her and keep her safe.


The local harmonium guard interrupts his reverie and tells him to move along or be arrested.


Chryseis gets three messages. The second is from the faction's alchemist who has identified the white powder as talk. The third is from Ludvik.


Zoe asks Aurilus to deliver a message to Hyszik (whom, it seems Aurilus nows). Chryseis send soff a report to Narcovi. Zoe's Ma packs her a double lunch.


Zoe and Chryseis get together and head to teh garrison y sedan chair. Chryseis pays a light boy to light the way. We find Ludvik near the Barracks. Chryseis goes inside teh barracks to find Narcovi. She speaks to her in her office. Narcovi accepts the possibilities of oracular visions.


Zoe and Ludvik go to a nearby tavern (Liberty Hall Tavern). It's a hardhead tavern and Ludvik has to spin a yarn or two to get us out of the tavern.